Founder | Managing Director
Thomas takes care of the business side of Flying Sheep Studios. He is the oil which keeps the game making machine running smoothly. His tasks include sales, project management and business administration.
Thomas has been preparing to found a game company for a long time. During his business studies with entrepreneurship focus, he wrote his master thesis on the subject of free-to-play games. In his previous work experience he had jobs in various positions in several web and gaming start-ups. This gave him the opportunity to explore all the facets of running a company, and developing game projects.
Founder | Technical Director
Since he was a little kid, Daniel loved computers and technology. Learning to program was the natural thing to do. Decades later he is still learning.
Daniel is responsible for keeping the company on the cutting edge of web technology, from backend to frontend. Before co-founding Flying Sheep he worked on a web-based multiplayer platform and browser games.
Founder | Creative Director
When Ben got his first gaming console at the age of 10, the first thing he did was mostly ignore it and begin drawing down ideas for all the awesome games that popped into his head. After many years, little has changed and Flying Sheep's creative director still spends more time designing games than actually playing them.
Guido is on board for herding cats (Project Management), graphics and game design. He works as a Media Designer since 2005.
He studied Integrated Design at KISD (Germany) and UFPR (Brazil). During this time he specialized in games and graduated in 2013 with his final thesis about a re-design of a game classic. After graduation, he started his own game prototype project Magnet-O-Bro with the help colleges.
Guido also worked as a game design teacher at a private college for two years.
Carlos is in charge of graphics, everything from game assets, animations, texturing, and UI design. He has always loved games, and always wanted a career making them.
He was born in Colombia where he previously worked in several media, animation, and other game projects. He has also designed some games in his free time.
In 2016 Carlos became a part of Flying Sheep, while he finishes his master studies at the Cologne Game Lab.
Casi is a Jack of all trades currently on board (mainly) as a 3D generalist.
Her jobs have shifted from cameraperson to foley artist for TV, though her most persistent role has always been dedicated to postproduction: editing and CGI. She graduated in Audiovisual Communication B.Soc.Sc. in 2015 at UPV (Spain) with her first video game concept, and is now writing her thesis on Game Development & Research M.A. at the CGL (Germany).
She likes to experiment with all kinds of media and truly believes in games as an art form, like cinema, theatre or literature. Hence they aswell deserve to be criticised, analysed and -of course- enjoyed.
Raheel is a programmer at Flying Sheep Studios. He spends most of his time writing code and wondering why the web can’t be more like compiler based languages.
Raheel hails from Pakistan and is pretty new to the Federal Republic of Germany. He is studying for a Masters in Media Informatics from RWTH Aachen institute. He has a degree in Computer Science and has formerly worked on game design and programming of Unity Engine based 3D games.
Emil is part of the programming team at Flying Sheep studios and focuses on 3D development.
He's is originally from Sweden but moved in together with his girlfriend in Cologne after finishing his Computer Science BA in Game Programming. In his spare time, Emil likes to go swimming, a hobby he's kept going since he was 6.
Neffi is a bachelor game design & programming student currently enrolled at Cologne Game Lab.
Despite having trained as a medical assistant, she decided to move away from the medical field to pursue a career in the Game Industry.
This career change came about because of her love of games, her continuing involvement with eSports as an active competitor and her commitment to supporting and developing various gaming communities in the past and till now. Neffi will take over the Sales and Marketing department to become a true 🐑
Organisational Development Manager
Having experience of over 10 years in the sector of business consultancies and lawyers’ companies, Tine has finally found her way to us. At Flying Sheep, she now takes care of organising everything from behind the stage, she is first contact for accounting, applications and other structural, financial or HR related topics.
Tine has reached her Bachelor’s degree in International Business while working full-time during her early 20s and her bachelor thesis was about equality of male and female workers in businesses.
During her Japanese studies Leonie felt the urge to revive her creative nature. She decided to change career and re-found her passion in both 2D and 3D arts for games while studying at Cologne Game Lab. During her studies she also founded Cube Factory GbR with two of her fellow students and released her game “Kyklos Code” on Steam. In 2017, she was awarded with the Künstlerinnenpreis NRW for her work in the field game design. She acquired her Bachelor’s degree for Digital Games in 2018 and wrote her thesis about how digital games can be applied in depression treatment.
After graduating, Leonie joined the Flying Sheep family as a 3D artist and continues to create awesome game graphics.
Christian is the youngest sheep in the office, working as a programmer since October 2018.
After finishing school, Christian visited a "Berufskolleg" for 3 years to get a degree as a "Computer Science Assistant". In these 3 years Christian gained self-taught knowledge in game development in his spare time and even wrote some games on his own. In the second year of education he had to do an internship at a computer company of his choice.
That’s how, in 2017, he first got into contact with Flying Sheep. He instantly fell in love with the people of the Flying Sheep office and the work he had to do, so the next logical step for him was to apply in 2018. And as you can see, it worked out great for him.
Rüdiger is taking care of the project management and the general moral on board. Having started his career in academia, he knows all about frustration and decided that game development is a much more stress free working environment (naturally).
He earned a B.A. in German literature and History, a M.A. in History and Cultural Anthropology (both at the University of Göttingen) and has worked on various narrative projects throughout text, video and interactive media. Right now, he is finishing his second Master degree at the Cologne Game Lab with a thesis on the design of narrative multiplayer games in the context of migration.
Rüdiger also worked as a clerk in various positions (i.e. you learn a lot about people in gas stations and libraries in the middle of the night) and as a media studies lecturer.
Lena is part of the project management team at Flying Sheep where she supports the teams in doing what they love. She will also take care of the organizational development, including HR and accounting.
She has a Bachelor in Tourism Management and a Master in Strategic and International Management. Having lived in the Netherlands, England, Finland, Bavaria (the most exotic place of all) and Brazil throughout her studies, she got quite used to juggling several projects at once. Now back in Germany, her interest for technology and the creative field brought her to Flying Sheep Studios.
Most of her childhood she owned neither a PC nor a console, so all she did was drawing (oh and playing games from her friends ;D)
It developed to more than a hobby when she got her first own laptop and started working on commissions. She tried out different ways of being creative, like working at an art academy as well as teaching art. But ever since she started, she admired all the creative work behind videogames and dreamed of someday being able to create something other people would enjoy as much as she did.
Therefore she studied illustration and graphic design at the KDA, Cologne and as part of that she started as an intern at Flying Sheep Studios.
And that's how she found her way as game artist / UI designer to Flying Sheep Studios.